Edit Habitats During a Simulation
This release adds Habitat Edit Mode, a Phaser-native way to reshape island layouts while a simulation is already running.
- You can now enter Habitat Edit Mode from the simulation HUD to add, delete, move, and resize islands without restarting the run.
- The simulation pauses while editing and returns to its previous pause state when you apply or cancel the habitat changes.
- A dedicated edit overlay replaces the normal HUD while editing, with tools for island editing, creature visibility, and apply/cancel controls.
- Creature visibility can be toggled while editing, making it easier to reshape terrain around active populations or inspect where lineages are stranded.
- Existing food and creatures stay in the world when the layout is applied, so experiments can create new land bridges, isolate populations, open migration routes, or stress-test survival after habitat disruption.